FAR TRAVELER 5E NO FURTHER A MYSTERY

far traveler 5e No Further a Mystery

Specifically I'm looking to get a character that come throughout as sturdy and harmful in melee combat, even though also having the ability to offer some of the unique quirks Artificers can give (like infusions, and so on).The advice supplied below is based on The existing State with the Character Optimization Meta as of when the short article was

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